Boomerang 2D
1.0
2D Game Framework for Unity
- a -
ActorBoundingBoxesHitByRaysDown :
Boomerang2DFramework.Framework.Actors.Actor
ActorBoundingBoxesHitByRaysLeft :
Boomerang2DFramework.Framework.Actors.Actor
ActorBoundingBoxesHitByRaysRight :
Boomerang2DFramework.Framework.Actors.Actor
ActorBoundingBoxesHitByRaysUp :
Boomerang2DFramework.Framework.Actors.Actor
ActorInstanceProperties :
Boomerang2DFramework.Framework.Actors.Actor
ActorProperties :
Boomerang2DFramework.Framework.Actors.Actor
- c -
CanBeGrounded :
Boomerang2DFramework.Framework.Actors.Actor
ChildrenActors :
Boomerang2DFramework.Framework.Actors.Actor
CollidesWithActors :
Boomerang2DFramework.Framework.Actors.Actor
CollidesWithGeometry :
Boomerang2DFramework.Framework.Actors.Actor
- d -
Dictionary :
Boomerang2DFramework.Framework.SerializableBoolDictionary
,
Boomerang2DFramework.Framework.SerializableColorDictionary
,
Boomerang2DFramework.Framework.SerializableFloatDictionary
,
Boomerang2DFramework.Framework.SerializableIntDictionary
,
Boomerang2DFramework.Framework.SerializableStringDictionary
DistanceToSolidDown :
Boomerang2DFramework.Framework.Actors.Actor
DistanceToSolidLeft :
Boomerang2DFramework.Framework.Actors.Actor
DistanceToSolidRight :
Boomerang2DFramework.Framework.Actors.Actor
DistanceToSolidUp :
Boomerang2DFramework.Framework.Actors.Actor
- f -
FacingDirection :
Boomerang2DFramework.Framework.Actors.Actor
- g -
GameObject :
Boomerang2DFramework.Framework.Actors.Actor
- i -
IsEnabled :
Boomerang2DFramework.Framework.Actors.Actor
IsGrounded :
Boomerang2DFramework.Framework.Actors.Actor
IsPaused :
Boomerang2DFramework.Framework.Actors.Actor
- m -
MapId :
Boomerang2DFramework.Framework.Actors.Actor
MapLayerBehavior :
Boomerang2DFramework.Framework.Actors.Actor
MapLayerName :
Boomerang2DFramework.Framework.Actors.Actor
- o -
OverlappingActorFlags :
Boomerang2DFramework.Framework.Actors.Actor
OverlappingTileFlags :
Boomerang2DFramework.Framework.Actors.Actor
OverlappingWeapons :
Boomerang2DFramework.Framework.Actors.Actor
OverlapsGeometry :
Boomerang2DFramework.Framework.Actors.Actor
OverlapsOtherActors :
Boomerang2DFramework.Framework.Actors.Actor
OverlapsWeapons :
Boomerang2DFramework.Framework.Actors.Actor
- p -
ParentActor :
Boomerang2DFramework.Framework.Actors.Actor
ParticleEffects :
Boomerang2DFramework.Framework.Actors.Actor
PreviousFacingDirection :
Boomerang2DFramework.Framework.Actors.Actor
- r -
RayDataDown :
Boomerang2DFramework.Framework.Actors.Actor
RayDataLeft :
Boomerang2DFramework.Framework.Actors.Actor
RayDataRight :
Boomerang2DFramework.Framework.Actors.Actor
RayDataUp :
Boomerang2DFramework.Framework.Actors.Actor
RealPosition :
Boomerang2DFramework.Framework.Actors.Actor
- s -
SpriteRenderer :
Boomerang2DFramework.Framework.Actors.Actor
Sprites :
Boomerang2DFramework.Framework.Actors.Actor
StateMachine :
Boomerang2DFramework.Framework.Actors.Actor
- t -
TotalDuration :
Boomerang2DFramework.Framework.Actors.ActorStateProperties.AnimationProperties.StatePropertiesAnimation
TotalTime :
Boomerang2DFramework.Framework.Actors.Weapons.MeleeStrikeProperties
TotalWeaponDuration :
Boomerang2DFramework.Framework.Actors.Weapons.WeaponProperties
Transform :
Boomerang2DFramework.Framework.Actors.Actor
- v -
Velocity :
Boomerang2DFramework.Framework.Actors.Actor
VelocityOrder :
Boomerang2DFramework.Framework.Actors.Actor
Generated by
1.8.17