Boomerang 2D
1.0
2D Game Framework for Unity
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Namespaces | |
namespace | Actors |
namespace | AudioManagement |
namespace | BitmapFonts |
namespace | BoomerangDatabaseManagement |
namespace | Camera |
namespace | DialogBoxContent |
namespace | Editor |
namespace | EditorHelpers |
namespace | GameEvents |
namespace | GameFlagManagement |
namespace | GlobalTimeManagement |
namespace | MapGeneration |
namespace | StateManagement |
namespace | UiManagement |
namespace | Utilities |
Classes | |
class | Boomerang2D |
class | GameProperties |
class | SerializableBoolDictionary |
A Dictionary with a String Key with Bool Values that can be serialized into JSON More... | |
class | SerializableColorDictionary |
A Dictionary with a String Key with Color Values that can be serialized into JSON More... | |
class | SerializableFloatDictionary |
A Dictionary with a String Key with Float Values that can be serialized into JSON More... | |
class | SerializableIntDictionary |
A Dictionary with a String Key with Int Values that can be serialized into JSON More... | |
class | SerializableStringDictionary |
A Dictionary with a String Key with String Values that can be serialized into JSON More... | |
class | StartGame |
Example of a Start Game script. First, we always Initialize the Framework. Then, you can start executing commands. The Easiest is to build a map made in the Map Editor More... | |
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